Tuesday, September 28, 2010
xGerms Subtraction - Group 12
And no, the guy with the eye patch isn't a pirate germ. I sort of pictured him more as the suave bad guy from a day-time soap opera. (he's just missing the pencil 'stache)
© 2010 K12.
Monday, September 27, 2010
Salem High School 1983
Any Resemblance to Actual Events or Persons Living or Dead is Mostly Intentional but Not Particularly Successful.
An apology to anybody from the Salem High School, Salem, New Hampshire class of 1983 that might potentially recognize themselves (fat chance).
Monday, September 20, 2010
Salty Dog - Arrrrrrrrrrrrrrrrrrrrr
I'm going to be doing some pirate art at work and figured that a quick test cartoon was in order. (I'll probably have to lose the clay pipe and the unsheathed sword, however...)
Labels:
cartoon,
digital painting,
pirate
Saturday, September 11, 2010
Tuesday, September 7, 2010
Elf Alien and Beast
Here's one that I've been struggling with for a couple of days now. I liked the line art quite a bit but was NOT finding a color scheme and coloring method that appealed to me. In the end I had to compromise on both.
I'm not entirely sure why I am having such a difficult time with color palettes. I think it's time for me to do a few monochromatic coloring experiments just to work with values/tone and bit and not get so hung up on my crappy color choices.
To the batmobile!
Labels:
cartoon,
digital painting
Germs in All States - Eight
Okay, this is going to be the last batch for a bit. I have another 32 on the assembly line but it's going to take a while to do the simple animations and write up the bios and such.
© 2010 K12.
Friday, September 3, 2010
Ooberchomp - Multiplication Germ Boss
This is Ooberchomp, the boss germ for the multiplication level of xGerms - you can tell by the classic bling.
© 2010 K12.
Multiplication xGerms in All States - One
At K12 (my super-deluxe employer) I've been working on a math game that uses germ characters and thought it might be fun to post some of the (simple) animations that I've created. The art shows the different states that the germs pass through over the course of a round: static, worried, hit and beaten. I had to keep the animations pretty simple for these (which is perfect, since I'm not really much of an animator) but I found that I could get pretty effective motion using a minimal amount of action frames -- and the randomization of the various bits helps add to the illusion of organic motion.
So, this is the first batch for the xGerms Multiplication game. There are a lot of these buggers so brace yourself.
© 2010 K12.
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